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Tower Defender The Game: Yuvir Chablal, Vumile Sibisi

Project Name

Tower Defender

Date

2024

Location

Vega School Durban

Project Brief

The primary objective of this project was to develop a tower defense game featuring multiple pathways converging on a central tower, which must be defended against waves of endlessly spawning enemies advancing to attack.

My Role

> Team Leader
> Game Designer
> Procedural Sound Designer
> Game Developer
> Game Tester

Resources Used

> Game Engine: Unity
> Programming Language: C#
> Model Designs: Blender

My Role In Development

In the development of the game, I served as the team leader, ensuring efficient task distribution and consistent progress across the project. Additionally, as the second game developer on the team, I was responsible for creating a procedural sound system for the game and addressing any bugs or issues introduced during development by other team members.

GAME DESCRIPTION
An endless enemy tower defense game where your objective is to defend the tower for as long as possible against relentless waves of enemies. Strengthen your chances of survival by upgrading both your defenses and the tower itself.

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